Fun with Pygame
Recently, my live stream audience sent me on an interesting path. The challenge
Try creating a game with Pygame
If you want to see how it played out, you can watch or scan the stream video.
I’ll say right now, it was a lot easier to get started than I expected. After a quick install on my Mac Mini, I was into the documentation and a new empty file.
It took a quick look at the sample code to understand how to create the game window and then get an image on the screen.
Whilst I did not complete the game (yet) on this stream, I did get the basic game layout in place using existing assets from the Godot version that I actually have in the Google and Apple stores.
I did struggle to understand animation and still need to wrap my head around that; it seems to jump from location to location without animating in between, although I did get something moving at one point, then completely messed up the code.
Hey, this was the first time using the library! :)
I will be continuing this adventure as I see promise here, using very little code to get things running without the need for a heavy game engine, just a simple library and a few lines of code.
Let me know what you think. Have you used Pygame? I think it’s always great to know how to do the same thing using multiple technologies because you never know what you might need to do tomorrow.
About the author
Developer, Podcaster, Streamer Full-time engineering manager focused on mobile app development. In my downtime (do people still have that?) I make apps, games, Podcasts, and live stream it all.
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